Articles by Iain Hunter

  1. Running Mongo 3.2 in Docker on OSX

    Quick post after smashing my head off the desk for 5 hours trying to understand why I couldn’t get Mongo 3.2 running in a Docker container on my Mac. Hopefully this post spares others the elastoplasts 🙂

  2. Casual Games – Designing for Success

    Over the last 12 months our Studio has put out 3 games for Mobile Devices. We’ve learned a number of hard, sometimes bruising, lessons along the way. Today I want to talk about what makes Mobile/Casual games different, and some points you should keep in mind when designing games for mobile platforms.

  3. F2P – Whales, Addicts and Dirty Secrets

    On the 26th of September the OFT published its interim report into Children’s Online Games [pdf]. The consultation paper is well worth reading, and contains a number of commonsense proposals that the industry would be crazy not to adopt.

  4. Introduction to Mobile Advertising

    Many in the mobile industry see advertising as a dirty word, something to be avoided, a necessary evil – at best. This view is, perhaps, driven by the fact that the most successful games don’t have advertising – Minecraft, Clash of Clans, and lately Candy Crush Saga. Of course it’s easy to promote life without ads when you’re making $2.4 million in revenues daily. I’d argue this view is mistaken

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